AI Insights · Timothy · January 2023
Top 5 Racing Games in Portugal - Q4 2022 Performance
Discover the performance trends of the top 5 racing games in Portugal during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 racing games in Portugal showcased varied performance trends in terms of weekly downloads, revenue, and active users. According to Sensor Tower data, here's a detailed look at how these games fared on a unified platform.
Race Master 3D - Car Racing
Throughout Q4, Race Master 3D - Car Racing saw fluctuations in weekly revenue, peaking at around $200 in the week of December 19. Weekly downloads experienced a notable increase towards the end of the quarter, reaching over 8.8K in the final week of December. Active users also surged from approximately 29.2K in late October to 37.7K by the end of December.
Pocket Champs PVP Racing Games
Pocket Champs PVP Racing Games had a diverse quarter with weekly revenue ranging from $608 to $1.6K, peaking in early October. Weekly downloads saw a significant drop from 8.5K in early November to below 2K by the end of December. Active users followed a similar downward trend, starting from approximately 13.6K in late September and dropping to around 8.7K by late December.
Superhero Moto Stunts Racing
Superhero Moto Stunts Racing, which launched in late November, recorded its highest weekly downloads at over 10K in the last week of November. Weekly active users peaked at 10.2K in early December before stabilizing around 8.6K towards the end of the quarter.
Bridge Race
Bridge Race saw its weekly revenue peak at approximately $97 in the final week of December. Weekly downloads saw a gradual increase from around 2.1K in late October to 4.6K by the end of December. Active users also rose from approximately 14.4K in early December to over 20.1K by the end of the quarter.
aquapark.io
aquapark.io experienced stable weekly revenue, hovering around $11 to $14 throughout the quarter. Weekly downloads peaked at nearly 3K in the final week of December. Active users showed a steady increase, rising from around 13.4K in mid-December to 17.8K by the end of the year.
For more detailed insights and data on app performance, visit Sensor Tower.